# Setting up the step sounds

First of all, download [the plugin from the Unreal Marketplace](https://www.unrealengine.com/marketplace/en-US/product/easy-foot-step) and make sure to have it enabled in your plugin list in the editor.<br>

<figure><img src="https://1114327333-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FPDAn56YPaXrBOaYKWGxY%2Fuploads%2F3ifmUiQWyhILlLiUYdES%2Fimage.png?alt=media&#x26;token=b05cd674-a4af-44c0-ada5-4bc1b4e06270" alt=""><figcaption></figcaption></figure>

Add the Easy Foot Step component `EFS_Component` to your actor.

In the component you can setup how you want to handle the audio of your footsteps :\
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<figure><img src="https://1114327333-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FPDAn56YPaXrBOaYKWGxY%2Fuploads%2F2SEaFeNSjsL15u94jgNz%2Fimage.png?alt=media&#x26;token=2d3cf250-59f5-4b11-9cdf-e4065feb67c5" alt=""><figcaption><p>The basic audio settings</p></figcaption></figure>

The sound attenuation and concurrency are optionnal but I highly recommend to use them for a better result. *I provided examples in the demo project.*

&#x20;The next step is to link in the map below your sound cues to your Physical Surfaces. ([click here if you are stuck](https://maxestla.gitbook.io/easy-foot-step-documentation/troubleshooting#i-cant-add-physical-surfaces-to-the-component))

<div align="center" data-full-width="false"><figure><img src="https://1114327333-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FPDAn56YPaXrBOaYKWGxY%2Fuploads%2FD9NIcCjkodB22tdZW3RI%2Fimage.png?alt=media&#x26;token=519bfdca-18a3-462e-bd3e-51d8dc8b08e2" alt="" width="223"><figcaption></figcaption></figure></div>

The final step is to add the custom Anim Notifies to your animations.

<figure><img src="https://1114327333-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FPDAn56YPaXrBOaYKWGxY%2Fuploads%2FiTQZ8RmNY3aQt9iZNDH6%2Fimage.png?alt=media&#x26;token=01d68382-9f11-4e09-854e-6213400c069d" alt=""><figcaption><p>The anim notifies have been added</p></figcaption></figure>

The basic plugin setup is done.

Here is the [Epic Documentation on the Physical Materials](https://dev.epicgames.com/documentation/en-us/unreal-engine/tutorials-about-physical-materials-in-unreal-engine?application_version=5.0).<br>
