Applying optimisation profiles
Blueprint
To apply an optimisation profile to a skeletal mesh you just need to use the node "ApplySkeletalOptimisationProfile".

C++
To apply an optimisation profile to a skeletal mesh you just need to use
void AHellscapeBaseCharacter::BeginPlay()
{
USkeletalRateOptimisationLibrary::ApplySkeletalOptimisationProfile(GetMesh(), "Character");
Super::BeginPlay();
}
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