Applying optimisation profiles

Blueprint

To apply an optimisation profile to a skeletal mesh you just need to use the node "ApplySkeletalOptimisationProfile".

C++

To apply an optimisation profile to a skeletal mesh you just need to use

void AHellscapeBaseCharacter::BeginPlay()
{
	USkeletalRateOptimisationLibrary::ApplySkeletalOptimisationProfile(GetMesh(), "Character");
	Super::BeginPlay();
}

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