To apply an optimisation profile to a skeletal mesh you just need to use the node "ApplySkeletalOptimisationProfile".
To apply an optimisation profile to a skeletal mesh you just need to use
Last updated 1 year ago
void AHellscapeBaseCharacter::BeginPlay() { USkeletalRateOptimisationLibrary::ApplySkeletalOptimisationProfile(GetMesh(), "Character"); Super::BeginPlay(); }