Advanced features

Additionnal features

Misc

  • Use owner time : Should the oscillation time be based on the actor time dilation, or the world time.

Optimisation

  • Update when offscreen : Enables/Disables the movement of the component when not rendered

Set a custom equation

You are able to inherit from this parent class

UOscillatingMovementComponent

You are able to override both in cpp or in Blueprints, you can override :

// LocationOscillationEquation(float Time)
// RotationOscillationEquation(float Time)

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