# Documentation

## How to use

To use this plugin in your project make sure first that is is enabled.

First of all, add the `Morph Target Stacker component` to your actor.\
The plugin requires you to specify the skeletal components you want link to the component, you can achieve that with the `AddSkeletalMeshToStacker`, in blueprint or cpp.

Once your skeletal mesh components are specified, you can use the component like you would use the stock Morph targets, call the `UpdateMorphTarget` function instead of the Unreal fonction. This will ask you to name your Skeletal Mesh Component, and the Morph Target parameters.

When you end an action with a specific priority, be sure to use the appropriate function to clean the stack since 0.0 is a valid value for a morph target.

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