Documentation

How to use

To use this plugin in your project make sure first that is is enabled.

First of all, add the Morph Target Stacker component to your actor. The plugin requires you to specify the skeletal components you want link to the component, you can achieve that with the AddSkeletalMeshToStacker, in blueprint or cpp.

Once your skeletal mesh components are specified, you can use the component like you would use the stock Morph targets, call the UpdateMorphTarget function instead of the Unreal fonction. This will ask you to name your Skeletal Mesh Component, and the Morph Target parameters.

When you end an action with a specific priority, be sure to use the appropriate function to clean the stack since 0.0 is a valid value for a morph target.

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