# Applying optimisation profiles

## Blueprint

To apply an optimisation profile to a skeletal mesh you just need to use the node "ApplySkeletalOptimisationProfile".

<figure><img src="https://2947521163-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FPuMY0v2gXXRGq2iZRsDj%2Fuploads%2FhV5pJB6epTuFlryQcYRF%2Fimage.png?alt=media&#x26;token=d3afbd1c-3153-4916-90a3-04ed53e9dfdf" alt=""><figcaption></figcaption></figure>

## C++

To apply an optimisation profile to a skeletal mesh you just need to use

```
void AHellscapeBaseCharacter::BeginPlay()
{
	USkeletalRateOptimisationLibrary::ApplySkeletalOptimisationProfile(GetMesh(), "Character");
	Super::BeginPlay();
}
```
