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description: The custom anim notifies are the main way to use the plugin
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# Anim notifies

The anim notifies require to know wich bone they are associated with in order to spawn the sound accurately and to trace the step at the right place. You also get an option to adjust the volume on an individual scale, it can be useful if you want some of your steps to sound louder.

### AI implementation

The `EFS_AnimNotify` also comes with AI noise support.&#x20;

<figure><img src="https://1114327333-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FPDAn56YPaXrBOaYKWGxY%2Fuploads%2FtqIHY5u5iiyDSUYbxqLf%2Fimage.png?alt=media&#x26;token=92fe4d5b-4745-4c29-8c0c-a9457b17d947" alt=""><figcaption></figcaption></figure>

Setting `MakeNoise` to true will display more parameters that will allow you to pass parameters. This is an implementation of the MakeNoise function available in Blueprint and in C++. \
[Learn more about this here.](https://docs.unrealengine.com/4.26/en-US/BlueprintAPI/AI/MakeNoise/)
